Wednesday, August 23, 2017

MGG: Harpies

So here's female harpies using the current randomization system. All of these different variables, hair colour, face, body, and breast size, will all be part of the planned "DNA" system. In essence all of the possibilities for each of these variables will exist on a 0-1 scale (hair and trim colour being 3 0-1 scales, R G B) this value is stored within each monster to save their appearance, but also to pass on these values when breeding occurs.

When two monsters breed each variable will pick a parent and set them as the dominant genetic partner for that value. The value will then be "mutated" slightly (randomly shift away from the given value) the result is the child's value for that variable.

Breast size and penis size will be contained in each monster, even if they don't have that genital. Think of these as recessive genes. So, for example, let's say you mate two harpies, one with giant boobs. The child may take that trait from the mother, and end up with slightly larger, or slightly smaller breasts than her. However, it is also possible for her to take this trait from her father, since breast size is not displayed on males you can't know what value they'll be given. The male could have a recessive breast size of anywhere from 0-1, if he has a large recessive breast size gene, then the child in this case will be guarenteed to be born with large breasts. However, if the males recessive breast size gene is small, it could be seen as a 50/50 shot, since the child could pull this trait from either parent.

Wednesday, August 16, 2017

MGG: v0.8 Planned Features

Hey folks, migrated the incomplete items from the last to do list. 
  • New Monster: Lesser Succubus
  1. Model
  2. Texture
  3. Animations
  4. Program

  • Complete in game nude textures for Gold+ patrons
  • Fixed an error which caused new monsters to sometimes have the wrong name, causing duplicate names on occassion
  • Fixed an error which could cause infinite call stacks if too many girls were in the garden; made their code more efficient to prevent this
  • Allow players to buy new monsters of the species they have previously resided from the Harem
  • Add blend shapes to monster girls to control boob size
  • Rescuplt penis for futanari monsters, no balls, blend shapes switch between flacid and erect based on monsters lust
  • A couple male on female animations
  • Options menu with some basic settings, minimize/fullscreen etc.
  • Unreal Engine 4 defaults to a borderless execution window, trying to find a way to change this to the classic bordered window when not in fullscreen mode (Unsure if fixed completely)
  • Fixed a glitch where monsters would slip away or begin masturbating while getting fucked by the player
  • Complete masturbate and player on monster animatons (female/futa):
  1. Neko Masturbate (futa)
  2. Neko on Player (futa)
  3. Slime Masturbate (futa)
  4. Slime on Player (futa)
  5. Slime on Player (female)
  6. Harpy on Player (futa)
  7. Harpy on Player (female)
  8. Lamia Masturbate (futa)
  9. Lamia Masturbate (female)
  10. Lamia on Player (futa)
  11. Lamia on Player (female)
  12. Elf Masturbate (futa)
  13. Elf Masturbate (female)
  14. Elf on Player (futa)
  15. Elf on Player (female)
  • 3 Alternate Faces for each monster
  • Alternate Body Trim colours for each monster
  • Alternate Hair styles
  • Genetics system properly passes traits down to children
  • Fix an error where new children monsters and new resident monsters do not properly display their colours until reload
  • Sex minigame with monsters to increase their loyalty and make them drop more consumables by cumming multiple times
  • Program penises to only be erect when owner is aroused
  • Add Workshop to the town, remove fences from shop
  • Player mode, run/sprint 
  • Add items; copper ore, bronze bar, silver ore, silver bar, gold ore, gold bar, unrefined ruby, refined ruby
  • Add Skill stat, program chance to dodge
  • Fix a glitch where trees can be planted inside of one another
  • Change how monsters wander the garden. The current behaviour causes them to move around as a sort of hive mind cluster. I'd like them to look for favourite biomes and prefer to wander areas with tiles/trees/decorations that they like. This was a great suggestion by patron Xanthic!
  • Create system for upgrading tools
  • Allow players to turn off the appearance of Futanari monsters

Sunday, August 06, 2017

MGG: Release Schedule Info

I'm making some changes to the release cycle for Monster Girl Garden. This change is being made to create more value for my patrons, since they're the only reason I'm able to do this.
The game used to have a constant update and patch cycle, meaning the game was consistently updated and different people were given the game at different points.

The new schedule will work like this:
The public release is scheduled for August 15th, the version which will be made public will be the last version silver patrons had access to. On the same day a new silver release will be launched containing all of the recent updates. 
This will continue each month, with the public release always being 1 month behind the silver version. As well the development build will be constantly updated weekly.