The official blog of the very unofficial startup game company; Noxious Games. The plan is begin servicing a very specific and niche area of the game industry: H games
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Wednesday, May 31, 2017
MGG: Monster Attack Details
Just posting some information about the current monster attacks, plans for future attacks, and how this all affects combat.
Here is a breakdown of the current 4 attacks in greater detail.
Claw Slash: ATK damage move, deals 1x ATK as damage
Sand Attack: ATK effect move, deals .5x ATK as damage, +2 cooldown
The +2 cooldown indicates that Sand Attack adds 2 seconds to the enemies current attack cooldown. In the future as combat develops more stats will be added like SKL (skill) or DEX (dexterity) which would allow for misses and moves which increase or decrease that chance.
Magic Missile: MP/ATK damage move, deals .5x MaxMP + .5x ATK as damage, pushback
Heal Wounds: MP effect move, heals .3x MaxMP to self
Pushback indicates that it will knock your enemy backwards a little bit, this could be used either to simply gain distance between you and your enemy, or put them into position for a further ranged attack. In the future there may also be moves which teleport either monster to a certain location, or push either one forwards or back. Succubi could have a move which pulls the enemy monster towards them, for example.
Also any monster can shove the enemy backwards by moving to near minimum range and attacking.
That's all, patrons will have access to the Battle Arena tomorrow 😊
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