IN PROGRESS
- [ ] New Monster: Lesser Succubus
- [X] Model
- [X] Texture
- [ ] Animations
- [X] Program
- [X] Monster emoticons; monsters display important interaction information on word bubbles, I.E. if a monster can't perform a task due to lack of energy, the 'No EN' icon is displayed
- [X] Add Emotes: No EN, Sex Engaged, Sex Rejected, Level Up, Pass Stats, Fight Started
- [X] Fix glitch: when commanded to have sex, monsters sometimes masturbate instead
- [X] Fix glitch: monster stat passing did not always pass the correct numbers
- [ ] Sex minigame with monsters to increase their loyalty and drop more consumables by making them cum multiple times
- [ ] Blockout intertior: Workshop
- [ ] Blockout intertior: Lord's Manor
- [ ] Add Crops; Corn, Rice, Wheat, Tomatos
- [ ] Add Items; Corn Husk, Bag of Rice, Bag of Wheat, Tomato, Corn Seed, Rice Seeds, Wheat Seeds, Tomato Seed
- [ ] Add Emotes: Give Birth, Recovered Hunger, Lust Increased, Lust Decreased
- [ ] Monsters purchased from the Harem need to properly show their hair/trim colours, increase the proper resident count and set their names correctly
- [ ] Add Skill stat, program chance to dodge
- [ ] Change how monsters wander the garden. The current behaviour causes them to move around as a sort of hive mind cluster. I'd like them to look for favourite biomes and prefer to wander areas with tiles/trees/decorations that they like. This was a great suggestion by patron Xanthic!
- [ ] Finalize Feral Monster Programming
- [ ] Create system for upgrading tools
- [ ] Fix glitch: battle FX sometimes remain after combat
- [ ] Fix glitch: monsters sometimes lose focus on their partner during sex, causing mating stats and other things to not record properly
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