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Tuesday, April 25, 2017

MGG: Tech Update 4/25


Hey everyone, just wanted to make a quick update so you all know we're still hard at work. The last few days have been spent on some technical things and nipping game play bugs in the bud. 

The first thing was the saving and loading system, it was only saving certain things like tile data but has since been expanded to include all junk on the garden, any trees/food, the time of day, money held, etc etc.
There were some oddities with using items and switching between tools which would cause the wrong animations to play, nobody would have ever seen this, but hopefully since the most recent work nobody else ever will.
And lastly the garden has been majorly expanded. Initially the maximum size was 16x16, this has been expanded to 30x30. The beginning size of the garden is 10x10, so some quick math shows that the player will now have the ability to increase their space 9 fold through expansion. Here is a screenshot showing the new size:



Also the alternate view mode has been finished. In this mode your tool and items are invisible and you have greater control over the angle of the camera. The buttons which normally open the items and tools panels (on a gamepad, left and right triggers) become zoom buttons. It is not possible to act in this mode.

Monday, April 17, 2017

MGG Update: 1st Neko on Neko Sex Animation is in!


We have now programmed the Monster girls having sex with each other. I'll explain briefly how this works. The monsters all have a Lust stat, which shows how horny they are. As idle behaviour a monster may choose to engage in sexual behavior if their Lust is high enough. If there is another monster girl within a certain range, they will attempt to have sex with that monster, however if the other monster's Lust is not high enough, they will reject the advance. Down the line this may result in a fight, but for now it just has them resume idle behaviour. If the other monster is down to fuck, the monster who engaged the sex will walk to the partner monster and they will both play the appropriate animation when they meet.

Alternatively if there is not another monster within range when sexual activity begins, the monster will simply start masturbating. Here is the video of the first segment of the first sequence. There will still be two more segments and a climax, as well as 2 more full animation sequences which are unlocked as loyalty is increased.


Saturday, April 15, 2017

MGG Update: Encyclopedia


Adding Encyclopedia entries to the game. These will be accessible from the pause menu and visible when a monster has been unlocked. Unlocking a monster occurs when the player level is high enough, or by completing goals/quests or as other in game rewards. Once a monster is unlocked you can view it's visit requirements in the Encyclopedia in order to attract it to your garden.



We're working on adding combat to the game at the moment, hopefully soon afterwards a public release will be available for download.

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Friday, April 14, 2017

MGG: Community Building


Hey everyone, lately we've been trying to focus on building a following and community around Monster Girl Garden. We would like to encourage all our readers to post questions or ideas they might have about the game. Follow is and share our posts if you have like minded friends, we want to get our fans talking about the game and suggesting and participating in the conversation about the games future direction. Right now we're aiming at something like a combination between Breeding Season, Monster Rancher, and Viva Piñata.

Please don't hesitate to post and questions you might have on any of our different social media locations. When our following gets large enough we'll look at opening a forum for centralizing discussion about Monster Girl Garden. Thanks everyone, stay tuned!

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Tuesday, April 11, 2017

MGG: Progress Update 4/11


Just a quick update on the progress of the game. These posts will probably be getting more and more point form unless I have something important to say.

-Changed the lighting scheme, added an ambient cubemap to change the colour of shadows and overall lighting. The main goal here was to make the shadows much less intense. Below is a comparison of the lighting versions.




-Added a second view mode which changes the pitch that the camera zooms on, as well as hides your tool/item making viewing your monsters much easier. The stats screen has also been expanded and moved.

-Added facial animations to the neko girl. These can be seen in the video below.



or here's a picture of a few of the breakdowns:

-Acorns have been added to the game. These will grow on existing trees and fall to the ground where they can either be picked up by the player or eaten by monsters. Acorns can be planted to produce a new tree. Trees take about 2 in game days to reach full height (this is roughly 48 minutes real time.)

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Sunday, April 09, 2017

MGG: Erotic Interactions


The first neko on neko animation has been started, and I've already put the first segment into engine. Once the animations are done we need to add mating requirements so monsters can only engage in consensual sex if the requirements are met. Monsters can still fight and force each other, but it will never cause procreation, and is not the same as mating as far as requirements go. Then adding simple combat so monsters can defeat eachother with basic attacks for now. That's the plan.


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MGG: Stat explanations


Stats have now been added to the game, and monsters stats are viewable by hovering over them with your cursor. Here's a breakdown of the initial stats we are using, possibly adding more down the line such as entertainment and bathroom.

Level: Your monsters stats will increase every level and at certain levels they will learn attack abilities.
HP: Pretty obvious, when this reaches zero your monster is defeated and is vulnerable to sexual actions until revived.
MP: Used for casting learned attack abilities. 
EN: Your monsters energy, this dictates how many things they can do in a day. Mating costs 1 energy and fighting costs 2. Monsters sleep from 22:00-6:00 (unless nocturnal) and restore energy on waking. Nocturnal monsters sleep from 8:00-16:00.
ATK: Damage done in combat.
DEF: Damage reduction.
SPD: Attack speed and dodge rate.
Loyalty: How much your monster respects you, this increases and decreases over time based on your actions. High enough loyalty allows you to directly issue your monster commands. The higher their loyalty the more commands you can give them. Loyalty also unlocks new sexual animations.
Hunger: Your monsters need to eat or their HP will depleat over time. They are also more likely to start fights with other monsters the hungrier they get.
Horniness: This should be self explanatory. Increases over time and based on other factors, the higher this is the more likely a monster is to masturbate or try to engage another monster in sex. If monsters try to engage other monsters whose horniness is not high enough they will be rejected and might even provoke a fight, or start one themselves upon rejection.


Also tweaked the cursor so it will lock onto monsters when you hover over them, and break the lock by simply moving the cursor in any direction. Considering adding a second view mode when a button is held, this view mode will track the camera more directly towards the monsters offering a better view of animations.

Friday, April 07, 2017

MGG Update: Erotic Scene Implemented


We have officially begun the implementation of the game's erotic scenes. There are plenty of these and plenty of different ways they can be engaged, and different animations which can be unlocked under certain conditions. More examples of these to come. For now, the simplest of these is masturbation, this takes place as idle behaviour within the garden and any monster girl can engage in it at any time be they visitor, resident, or feral. Each monster girl has a horniness stat, which increases over time based on their species, and environmental conditions. For example a monster girl's horniness stat will increase faster if they are standing near a monster girl who is currently masturbating, or engaging in some other kind of sexual behaviour. 

Here is the first basic Neko girl masturbation animation, there will still be some in engine tweaks (mostly around the climax, and adding face animations) as well as plenty of alternative unlockable masturbation animations.



Tuesday, April 04, 2017

MGG Update: Slime Girl Added!


There she is, and look at that we already have a fun animation for her ;)
The Slime Girl model and rig was completed and brought into engine today, and boy is she looking slimy and wet. We're working on a texture for her, considering an animated one, and possibly looking at making a particle system so she drips and oozes as she walks around the garden.


Pretty soon we're going to get looking at mating and mating requirements. The idea for slime is to have her be a universal mater, so any species can procreate with her. We're going to try to get two cat girls having some fun with eachother, then two slime girls, and then we'll begin the interesting process of creating mixed species breeding animations. 


MGG Update: Grass and Water



Started the inventory system, added a big old bag of grass. Speedy Lawn brand. I hope that's not a real thing, I don't know if they would appreciate this kind of publicity. So the player can now add grass to tiles in their garden, as well as use the shovel's alternate function to adjust their height. We've also taken more pictures from virtually the same angle to show off the time-lapse/day-night cycle. Next is making visiting monsters only show up once their visitation requirement is met. For example; Neko's should only start appearing as visitors when a garden has equal to or greater than 20 grass tiles.



The water was mainly added preemptively for the next monster girl; Slime Girl. She will begin visiting a garden with more than 20 water tiles, and will be able to be "convinced" (😉) to stay with more than 25 tiles of water.

Monday, April 03, 2017

MGG Update: Quick Model Adjustment


Just a super quick update on the work done on Neko Girl tonight: we adjusted the mesh so her mouth is no longer part of the mesh itself, its now textured onto a flattened version of her face. This decision was made on the heels of realizing that animating the current version would be a lot more work, and possibly end up looking awkward. So we decided to cut that possibility off at the pass by handling face animation with the texture itself. This will be much easier to accomplish and will provide the game more of a cartoony, anime-esque look, which is what we're driving for. Here she is in engine with all her fangy cuteness.

Neko Girl wandering the garden, altered shadow intensity during the day

We also adjusted a bit of the post process volume to add bloom and control the light and shadow intensity a little more reliably.

Sunday, April 02, 2017

MGG Update: Foliage, UI, other touch ups


Just wanted to hop on here quick and give you all a little update on how the game's looking. We did a small graphic overhaul today which included bringing in some foliage meshes and texturing them, I'm digging this geometric height map style, might be something we stick to. Aside from that you'll notice the UI... exists now! Not 100% on the layout but we'll tweak it as we move along. Other things we're working on bringing in are sound and particle effects, should add some nice visual elements that were lacking previously. Slime girl is the next monster we're looking at bringing in, in case anyone is curious. I think that's everything... Yeah that's everything.


Saturday, April 01, 2017

MGG Update: Monster girls are in!


So today we completed a few big milestones for the game, the first was the creation of the neko girl character. The next step was bringing her into the engine, also successful, and last but certainly not least was the programming of the character herself. We have the game spawning them sometimes to visit your garden, they walk around and perform some idle animations. It's very rudimentary right now but it's the entire set up we need to really bring the girls to life. Next they will begin to interact with your garden and eachother in a variety of ways, and soon the player will be able to interact with them as well, if you catch my drift ;)


We will begin adding more girls, and different ways to attract them to your garden. Some might require you find and leave out a rare item, others might be looking for a garden with certain species already as residents. Some of them just want a lot of attention, stay tuned folks because soon you'll be able to give it to them!